A glimpse into the virtual world of the Joycestick gamification of James Joyces' Ulysses. Images courtesy of Joycestick team member Liam Weir '18.

A literary critic once asserted that the characters in James Joyce鈥檚 Ulysses 鈥 the sprawling, modernist opus that has bewitched or bedeviled readers for decades 鈥 were not fictitious: Through them, Stuart Gilbert said, Joyce achieved 鈥渁 coherent and integral interpretation of life.鈥

Now, through a project titled 鈥淛oycestick,鈥 Boston College Joyce scholar Joseph Nugent and his team of mainly 情色空间 students have taken this 鈥渋nterpretation of life鈥 to a whole other realm.

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Joycestick is Ulysses adapted as an immersive, 3D virtual reality (VR) computer game 鈥 a 鈥済amification,鈥 in contemporary parlance. Users don a VR eyepiece and headphones and, with gaming devices, navigate and explore various scenes from the book. Nugent, an associate professor of the practice of English, and his team are continuing to develop, refine and add to Joycestick with the hope of formally unveiling it in Dublin this coming June 16 鈥 the date in 1904 on which Ulysses takes place, now celebrated as Bloomsday in honor of the book鈥檚 main character, Leopold Bloom.

Joycestick is Nugent鈥檚 most recent excursion into digital humanities. In past years, he and his students have produced an e-book guide based on Joyce鈥檚 Dubliners, a multi-media tour depicting Dublin in 1922 also inspired by Ulysses, and an interactive digital guide to accompany a McMullen Museum of Art exhibition on Ireland鈥檚 Arts and Crafts movement.

Joycestick represents new ground, not just for Nugent and this group of students, but arguably for the teaching of literature. The possibilities and challenges of this approach 鈥 dubbed 鈥済amefiction鈥 by the Joycestick group 鈥 spark the kind of discussions that lie at the heart of liberal arts education, says Nugent, who has seen his vocation as a Joyce scholar metamorphose in a relatively brief period.

鈥淔or me, Joycestick 鈥 and digital humanities 鈥 has entirely transformed my career, and led me to a whole area of creativity and possibility,鈥 says Nugent, who came to 情色空间 in 2004 as a visiting instructor and joined the faculty the following year. 鈥淎s much as I love literature, my traditional training hadn鈥檛 offered me the kind of fulfillment that comes from the kind of cutting-edge research technology has made possible.鈥

Nugent lauds the students鈥 work on Joycestick with an almost Joycean-like pairing of adjectives. 鈥淭heir level of commitment is ridiculous and wonderful. They know they鈥檙e on the cusp of something exciting. They鈥檝e grown up with this rapidly changing technology, and they presume that tomorrow will bring yet more changes. We have to make it up as we go along 鈥 it鈥檚 not like there鈥檚 a manual 鈥 and that鈥檚 resulted in some very serious, enjoyable discussions about the nature of this game.鈥

A scene from Joycestick.
A scene from Joycestick, created by Boston College professor Joseph Nugent and a group of 情色空间 students.

The project grew out of Nugent鈥檚 Joyce and digital humanities classes. Last spring, he and Ryan Reede 鈥17, a computer science major who had worked on the McMullen exhibition digital guide, talked about a VR adaptation of Ulysses. Nugent assembled a group of other students from fine arts, English and computer science disciplines (students from Berklee College of Music have helped with the project鈥檚 musical components), obtained grants from the University, and began the gamefication process 鈥 which became 鈥済amefiction鈥 after a team member鈥檚 typo on a project document.

With its stream-of-consciousness technique and experimental prose, Ulysses presented an unlikely subject for a conventional game narrative. Nugent and the team decided to have Joycestick tell the story by recreating scenes from the book 鈥 such as the Martello Tower in Sandycove where the Ulysses character Stephen Dedalus lives (and where Joyce himself stayed for a few days) 鈥 and directing the user to certain objects in the scene: a bright red cricket ball, a bar of lemon soap, a telegram bearing sad news. Touching the object triggers a recorded narration from the book, along with other sounds, to explain its significance to the novel.

All the objects, Nugent points out, had to be researched, scaled and linked to the text of the book. Some of the work in creating the game involved filming and photographing sites in Ireland.

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Joycestick logo
A video introduction to Joycestick by project team member Liam Weir '18.


For Nugent, the concept of Joycestick is in keeping with the liberal arts mission: to challenge the individual to think outside his or her experience, and accept that the struggle to understand the unknown is meaningful in and of itself. Even as Joycestick might follow the computer game model 鈥 where users rack up points or other rewards as they go on 鈥 it also subverts the form, he says.

鈥淚t raises questions: From whose perspective is the story being told? How can you be sure of its veracity? What can you trust?鈥 Nugent explains. 鈥淲hat鈥檚 been fascinating is how the students have turned the argument around: What is the role of the user in this game? Is he or she simply an observer, or a character 鈥 and if so, who is this person and what are they doing there? Joyce wanted us to enmesh our thoughts with those of the characters in the book, so if you give yourself an identity, do you go against that?聽

鈥淲e look on VR as the ultimate empathy machine, in that we don鈥檛 simply want to excite the readers 鈥 the viewers 鈥 but to move them, to engage them with the emotions and events in the book.鈥

In fact, Joycestick became a seminar of sorts for the student team, not all of whom were acquainted with Ulysses or, for that matter, any of Joyce鈥檚 writing. Freshman Emaad Ali, for example, was more interested in the opportunity to work with VR technology.

鈥淚 wanted to experiment with its potential and the possibilities it opens up for games like ours,鈥 he says. 鈥淰R gaming hasn鈥檛 become totally mainstream yet, so we think JoyceStick can really help define how people use VR technology in the future, both inside and outside academia.鈥

But over time, Ali grew to appreciate the book. 鈥淥ne thing that鈥檚 really struck me is how innovative Joyce鈥檚 writing was. He dived into human consciousness and represented how ordinary people think in ways that nobody had done before, which is really inspiring for us as we innovate with VR. I think JoyceStick is a great match for the spirit of Ulysses because we鈥檙e giving people a kind of experience they鈥檝e never had, which is exactly what Joyce did in his writing.鈥

Says Reede, 鈥淚鈥檝e read every word, and to be honest, I鈥檓 still getting there. But working with Joe, I鈥檝e come to understand the magnitude and significance of it, and Joyce鈥檚 other books. I understand why this is worth doing.鈥

Nugent freely acknowledges the varied reactions Ulysses can generate, and which to some extent Joycestick embodies. 鈥淚t鈥檚 a grand and preposterous undertaking,鈥 he says with a smile.

-Sean Smith | University Communications